Interactive tables
Interactive tables turn a classic work or exhibition surface into a shared digital experience. These are large, horizontal touch-sensitive screens that respond to multiple users at once, allowing several people to explore content together. In museums, interactive tables become places for gathering, collaboration, and learning—a natural spot where visitors pause, explore, and communicate.
Technology and features
Interactive tables are based on multi-touch technology that detects multiple touches at once, as well as gestures such as swiping, zooming, and rotating. A built-in computer runs custom applications that enable browsing content, interactive games, digital maps, and educational displays. More advanced models can also recognise physical objects placed on the surface (via markers or sensors), opening up possibilities for interaction between real objects and digital content. The surface is made of durable, anti-reflective glass that ensures clear visibility and comfortable use from any angle.
Role within the museum space
In museums, interactive tables serve as central hubs for digital exploration. Visitors can browse interactive maps together, uncover layers of historical events, explore collections, or take part in knowledge quizzes. Because multiple people can use them at the same time, they encourage collaboration and dialogue among visitors. The table becomes a space for exchanging ideas and spontaneous learning—a place where children and adults explore, talk, and discover new information in an intuitive way.
Creative uses and experiential learning
Interactive tables open the door to innovative museum concepts. They can be used for educational games where multiple players collaborate to solve a task, for digital collections that open with a fingertip touch, or for virtual reconstructions of archaeological sites that visitors “explore” like real terrain. Combined with projections, sound, and light, tables become interactive centres for experiential learning that spark curiosity, creativity, and engagement. This technology does not replace the exhibition—it complements it, turning exploration into an experience that connects visitors and the space.